GOMO Review

Gomo is an indie point and click adventure game by Fishcow Studios starring a silent stuffed animal character named Gomo on a journey to rescue his dog Dingo from aliens. It is available on Steam, GamersGate, Gog.COM and Desura and can be played on both Windows and Mac with Linux support planned. The game is controlled purely by mouse. You can play a demo of the game via the game’s website but to play the full story and its mini-games, you must purchase the game.

Gameplay: Gomo plays like a typical point and click game where you must collect and utilize items to progress further throughout Gomo’s environment. The game also adds some simplistic puzzles but there is an option to make the game a bit more difficult. However, unlike most point and click games, Gomo requires that you move Gomo to an area on the screen to use the respective item, which slows down the flow of the game, which covers up the shortness of the game itself. I would honestly be surprised if someone did get stuck at a part in the game itself as it is not difficult at all as if designed for a more casual audience.

Graphics / Music: Gomo has a comic book style art direction. All areas, characters, and things on screen are beautifully hand-drawn and despite being 2D, the art seems to pop out but is not in true “high definition”. The color however is very bland which draws away from the style. The music itself is very low volume and it feels deep in the background at times whereas the sounds are just very simple and detract from the experience of Gomo’s journey.

Online Capabilities: Gomo does not feature any online features and I did not expect it to. However, the game does offer offers Steam trading cards.

Replay Value: Gomo can be beat in roughly an hour and a half on its first run if played on default (easy) difficulty. However, the game boasts a more difficult mode if you uncheck easy difficulty from the menu. The game also contains three mini-games, which like the game itself are rather simplistic. I unlocked one of them, which was a “Whack-A-Mole” clone with the aliens and it was laughable. This game itself has very little potential for replayability unless you aim to complete the game and unlock the games.

Final Verdict:

As an avid point-and-click fan, I was shocked that this game was able to be cleared in an hour-hour and a half as even games designed in Adobe Flash are longer than Gomo. The art and sound design while nice are not at all at par with today’s games. The game was very easy and if I was to recommend it to anyone, it would be for children and casual gamers but I don’t recommend it because overall, I was very disappointed with Gomo and I challenge Fishcow to aim for better production the next time around.

Overall Score: 6.2 / 10

RGN Rating: Below Bronze

Developer: Fishcow Games

Available On: PC | Mac

Played On: Windows PC

Review Copy Info- A digital copy of the game was provided to RealGamerNewz by the developer for the purpose of this review.

(Bonus: Score Breakdown)

  • Gameplay- 19/30
  • Graphics/Music- 3/5
  • Online Capabilities – N/A
  • Replay Value- 6/10
  • Overall- 28/45, a 62%.

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