Vroom Kaboom Review

Vroom Kaboom is developed by Ratloop Games Canada and has a free to play model as well as a model where you can buy the entire game upfront. Vroom Kaboom is a tower rush game with cars that go fast and cause a lot of destruction in their wake. As cars are set on a straight path with simply trying to avoid obstacles until you reach the end while collecting mines and ammo along the way while trying to just cause as much destruction to the towers. You have a wide variety of vehicles and weapons to choose from. You can pick a basic dune buggy, a muscle car, sports car, and a decent variety of other vehicles. That’s the basic rundown, time to drive into the review.

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We Happy Few Real Gamer Review

We Happy Few is a game that I have personally been very interested since it was shown off years ago at E3. It had that very weird feeling that a game like Bioshock can give you but was also seemingly new and unique, at least from a visual and story standpoint. It started as a Kickstarter project that gained traction fast, then was picked up by Gearbox for publishing rights. Now the game has been in early access on the Xbox preview program since mid-2016, but I have not played that build of the game, so I can’t speak on it.

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Wreckfest Review

Wreckfest comes from Bugbear Entertainment, a developer that has been around for 16 years and is no stranger to making car games. They are the developer of FlatOut, FlatOut 2, and FlatOut: Ultimate Carnage. They also created Ridge Racer Unbounded as well. Wreckfest has come a long way since originally starting development in 2012 and marketing shortly thereafter as “The Next Car Game”.  The project gained much attention and Bugbear started off its release path on Steam Early Access with November 20, 2018 recently set as a release date for Xbox One and PS4.

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Dead Cells Review

Dead Cells is a rogue-like Metroid-vania style game developed by the studio Motion-Twin. So this game features procedurally generated areas which is something new to the genre of Metroid-vania since it’s usually all about remembering the layout of the map, finding secrets in it, and back tracking to older areas to unlock newer areas. Dead Cells throws all of that on its head with making everything well randomized. Survive long enough and you can play it like Metroid, but die and it’s time to start over. Sure, some of the areas are pre-designed, but they are constantly randomized, so you will never know where to go next whenever a new life begins.

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