The Mooseman (PS4) Review

The mysterious travelling sage known only as The Mooseman is capable of interacting with the world in ways most mortals only dream of. In this brief but beautiful experience, players submerge themselves within the folklore and of the native Finno-Ugric culture. Released last year for PC to positive reception among PC Gamers worldwide (currently sitting at a 92% positive rating for all time and 75% positive rating for recent reviews), this title has received many game awards and will release tomorrow for Nintendo Switch, PlayStation 4, and Xbox globally.

While it’s something more of an artistic showcase rather than a traditional game, open-minded folks definitely love it. If you’re the type of person who puts gameplay above all else though, you might want to steer clear. You’d be missing out on an educational and interesting experience, but The Mooseman isn’t for everyone.

STORY / CHARACTERS

In the experience provided, we will see the journey of a mysterious figure known as “The Mooseman” in legends who will journey through the Middle World (land of the living), Lower World (land of the dead), and even the Upper World (land of the old gods), learning all kinds of esoteric knowledge along the way. We are taught a number of metaphysical lessons through the tales of old which would have perhaps been lost to history if not for this game. Although a lot of what is revealed would spoil the game’s experience, and a lot of the legends are given in an unclear way as to provoke the imagination, I will briefly describe some of the characters from them.

  • Yen – An ancient god who filled the Middle World with the animals and humans that inhabit it, as well as spirits deemed worthy. All other spirits were banished from this plane by Yen and thus the Lower World was given its own inhabitants. A warning to humans about the sun and its aid in keeping our world separate from that of the dark spirits cast aside by Yen, “The fire guards against harm. But the fire cannot last forever.”
  • Meknvs – Perhaps best compared to the elements of nature. These are spiritual beings that are given immortality by Yen but lack any consciousness, free will, or awareness. Instead, they can provide explanation for the atmosphere, weather systems, currents of water, and the feeling of peaceful wisdom that comes from the trees.
  • Chud – These are spirits which did not reach the end of the Final Road. They are not all bad, but they are not all good either. It is said that those who understand how spirits like the Chud work can actually control them.
  • Osh – The spirit of a great bear who protects the underworld allowing only the dead to pass. He was created for this purpose.
  • Kudym-Osh – The legend of this being is that of tragedy. He wedded to a bride who was proposed to by many men who were horrified of her true face, and then executed by her father for their betrayal. He was also half beast, like her, and the both of their existence caused fear among mortals who eventually teamed up to kill him. It is said that his spirit remains in waiting for the awakening, at which time he will rise from the grave to protect the tribes of man from a great evil.

There are many more legendary characters in The Mooseman as well, mostly represented in artistic scenes with descriptions unlocked at each idol. Though these are essentially myths that often represent metaphors to explain the unknown back in ancient times, there is also some physical evidence given to select pieces throughout the artifacts that are found hidden in the game.

GAMEPLAY

The Mooseman opens up by giving players control of a silhouette character who lights idols (resembling totems) to decipher myths that are based on the real life Finno-Ugric tales. These myths become expressed by gameplay elements on the screen. At one point your player will get a bow and arrow, but this isn’t a very action-heavy title and instead focuses on witnessing the spiritual world interacting with that of the physical via 2 – 4 hours of interactive story-telling.

For example, in one myth we are told that only “The Ones Who Know” may find a bridge between the Middle and Lower Worlds, which in this ancient culture’s belief system refers to the land of the living and the land of the dead respectively. When players take control of The Mooseman and observe this myth it causes a change in the environment enabling the myth to become reality or fade as needed. This means that some areas you’ll need to cross are covered by a bridge that only The Mooseman can find.

Other sections of this title similarly enact myths that are revealed to the player through idols. While these can be seen as puzzles, the actual complexity to be deemed a puzzle often isn’t there. These are very basic, vaguely shrouded moments that are figured out rather quickly with little effort. The whole experience does feel like a very interesting story-telling piece of art, but gameplay elements themselves are disappointingly lacking. At one point I thought I was meant to help guide souls from the Middle World to the Lower World only to find out I actually just needed to walk by them a certain way and avoid their death. Missed opportunities to marry deep gameplay with cultural awareness are prevalent and will put a bit of a damper on the overall product for gameplay-centric gamers.

GRAPHICS / ART / PERFORMANCE

Visuals in this title are very abstract, mood-setting, and artistic. As discussed elsewhere in this review, the game relies more on its narrative and sense of atmosphere than traditional gameplay. In regard to graphical quality, that’s actually a positive note. The title does well to provide watercolor and smokey charcoal style graphics that feel like a painting come to life. Performance-wise, The Mooseman maintains a steady but cinematic frame rate, without any glitches observed in our play-throughs although it does stutter slightly between loading some of its scenes.

SOUND / MUSIC / VOICE ACTING

The sound effects and music are a big part of what make up the game’s emotional tone. The general vibe given by the audio in the game is that of bewilderment, although at times sad, foreboding, or creepy. Lore and legends are discovered and displayed on-screen in the hieroglyphs of native culture while being read aloud by a Komi-Permian voice actress as the cryptic text fades into English for western gamers to read. This can be changed to Russian, French, or Deutsch as well.

REPLAY VALUE

The one aspect of this game that provides for replay-ability beyond just showing it to a friend / loved one or experiencing it for a second time is the collection of hidden artifacts. They aren’t frustratingly hard to find but do well to reward those who are used to checking every corner of a game’s world. Once obtained, each artifact in the collection will give real life evidence to the legends depicted in The Mooseman. These are based on academic literature and given as a sort of educational accompaniment to the rest of the title’s artistic portrayal of this mythology.

FINAL VERDICT

It’s really tough to score The Mooseman, as the developers have certainly done a great job telling the historical folklore of a tribal culture from the native ancestors of Finland and Russia. However, by choosing to stick to the folklore of their heritage as the primary content while advertising for the title suggests more of an adventure or puzzle game seems like it will mislead some folks.

The end result feels more like an interactive visual novel than a video game. While there’s nothing wrong with that, and we are excited to see a unique method to present culture has flourished here, it stops short of being worthy of our Bronze Game status. We do hope this format is continued and expanded on by this team in future projects. The Mooseman receives a 6 out of 10 from us and we recommend potential buyers research it as an art piece rather than game before jumping in.

RGN Rating: 6 / 10
Developed by: Vladimir Beletsky, Mikhail Shvachko
Publisher: Sometimes You
Available On: PS4, Switch, PC, Xbox
Played On: PlayStation 4 Pro
Release Date: July 18, 2018 (Consoles)

Also Available on iOS and Android
*File Size (PS4): 619mb (708mb with updates)
*Original Price: $6.99 USD ($6.99 CAD, €6.99 EUR)

Review Copy Info: A digital copy of this game was provided to RGN for free by the publisher for the purpose of this review.

*File Size & Original Price noted at the time of the review may not reflect current size and pricing after a while as future updates get released.

Rack N Ruin PS4 Review

Reaching into the nostalgia of Action RPG exploration and pulling out the very best game mechanics while managing to forge completely new feels at the same time arrives Rack N Ruin on the PlayStation 4 from LifeSpark Entertainment made up of former Blizzard Entertainment talent reborn in the indie world. Hit up merchants for unique spells, collect the souls of the innocent for your devilish masters, and survive onslaughts from wizards, knights, dragons, even cryptic warriors as abilities are earned and willpower is tested. Players take the role of one dark minion who must wreak havoc on well prepared armies of ‘do-gooders’, rid dungeons of the filthy ‘goodie goodies’, solve a few puzzles here and there just to get every door unlocked, leave no stone un-turned, no chest un-pillaged (that’s a word right?), and engage in dark humor laughing maniacally the whole time.

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Hotline Miami 2: Wrong Number Review

Hotline Miami 2 - Wrong Number - RealGamerNewz Review

Back and bloodier than ever, the so-called “final chapter” of this brutal series, Hotline Miami 2: Wrong Number takes place before and after the initial game in the series, but mainly after. A sequel and a prequel at the same time, if you will, the game has plenty of characters to play as. The Fans, Martin Brown, Beard, The Writer, etc. Most have their own abilities, such as The Fans all being vastly different. Mark can dual wield SMGs which can be aimed at two different targets simultaneously, Corey can roll out of the way of bullets, Tony can one-hit kill people with his fist but cannot pick up weapons, and The Twins can be controlled at the same time; one wielding a chainsaw and the other grabbing weapons off the ground.

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Crimsonland PS4 Review

Crimsonland Review

Crimsonland is another one of those amazingly fun, top-down survival shooter titles. It has a quest mode serving up 6 chapters across 3 difficulties, and each chapter has around 10 stages. There are also multiple interpretations of Survival mode including one that challenges players to win with no weapons at all as well as another in which each weapon only has one clip and spawns in random places on the map. Players can compete in online leader-boards across all stages of the game.

The enemies display good A.I. that doesn’t always just run towards you and instead sometimes takes thought out paths with strategic elements to them. Players have to grab power-ups (called Perks in the game) fast and have to decide rapidly in the moment which power-ups are most important as you often cant always get to every one of them. Some weapons are powerful but harder to use than others and many only play to a particular play-style meaning you must also choose wisely which weapons you pick up. Strangely, enemies seem to sometimes destroy power-ups before you get a chance to grab them but other times can walk right over them. This means they didn’t try to take a bite of it. One of the many, many perks available allows players to be the immune carrier of a virus that enemies will become infected with if they take a bite of you.

Often times the challenge in each level was very well thought out and relates to not just the mass amount of enemies you face but also the power-ups and weapons given to you with which to strategically defeat them. Crimsonland proves easy to get into but becomes difficult and before you know it enemies are multiplying, popping up invisible, spawning new hives, rapidly running enemies, and even laser blasting enemies that can produce a bullet hell situation causing players to tread carefully.

Crimsonland PS4 Review

Players will have to prioritize which enemies give them the most trouble according to their play-style and attempt to take those out first. Some of the most powerful weapons are spread weapons that require good aim since they spread very loosely over long distances. Worse still, the most viscous enemies run fast, and the best weapons often take a long amount of time to reload. For example, the plasma shotgun is one such weapon that I found to be a favorite due to its high damage and ability to take out hordes at once, but those shots had to be aimed well for quickly running enemies and couldn’t be wasted on easy to down enemies since the reload wait was a bit dangerous to toy with.

I’m not sure if this can become a problem or not for some players but enemies can walk off-screen. Killing them off-screen may or may not result in power-ups being dropped where the player can’t reach them. Luckily the game is very balanced overall so this is more of an expert note for those seeking to maximize their skills in the various survival modes offered.

There’s a great amount of weapons in the game that you unlock as you play through quest mode stages. Each time you start most stages though, you have to begin with the pistol again and work your way up based on what pops up. perks are also unlocked as you go and picked up randomly in the same manner. Other stages will be specifically designed for a specific weapon’s use and serve as a training and / or challenge for the player to master that weapon. Of course, this is easily avoided by grabbing something else that falls from enemies, but the game is not always easier to complete that way.

Crimsonland PS4 Review - RealGamerNewz

Sometimes enemies spawn from hives, a la Gauntlet style, and of course you’ll have a never ending amount of them until you destroy the hive. 4 player local co op is sweet but the absence of online co op in this day and age is pretty upsetting. It’s difficult to say how much this actually takes away from the title though, since it’s so badass – but a lot of people won’t even give it a chance after hearing this due to the inherent value proposition that’s missing without an online mode. Power-up perks include speed, nuking the screen, freezing enemies, setting off shots in all directions, slow motion, uranium filled bullets, and a ton more. Seriously, there’s tons of perks and a lot of them are very creative. The graphics play a major role in making this game feel very solid. paired with simple controls and reliable hit detection, there’s nothing to really complain about here. Sound design leaves nothing to complain about, and I take that as a huge plus because top-down shooters like this don’t usually have polished sound effects like Crimsonland does.

Final Verdict:

This is one of the more well polished indie games that obviously has been given a lot of play-testing and thought to its design. tons of fun, easy to jump in as well as come back to and yet still challenges you. It’s an excellent top-down shooter with excellent quality to it and a lot of thought put into it. Particular aspects that stand out include level design, fun factor, and replay value. Once Quest Mode is defeated in all difficulties (which will take you a good chunk of sessions), the endless survival modes are kept fresh by all of the perks and weapons you’ve unlocked. The only real down point of this game is that it doesn’t have online multiplayer, and even though it does have local co-op, that just feels like a slap in the face. But it’s a slap in the face you’ll gladly take once you discover how awesome this game is!

Overall Score: 9.25 / 10

RGN Rating: Gold Game

Developer / Publisher: 10tons

Available On: PS4 | PC

Handheld Version: Vita (Coming Soon in August)

Played On: Sony PlayStation 4

Review Copy Info: Two digital copies of this game were provided to RealGamerNewz for the purpose of this Review.

The Pinball Arcade – Season One PS4 Review

PlayStation 4 just got hit with the digital recreation of some of Pinball’s most beloved tables. The Pinball Arcade takes a focus on authenticity while adding Table Goals tracking and virtual tilt into the mix. Attack From Mars, Big Shot, Black Hole, Black Knight, Bride of Pin-Bot, Cirqus Voltaire, Creature from the Black Lagoon, Elvira, Funhouse, Genie, Gorgar, Harley-Davidson, Medieval Madness, Monster Bash, No Good Gofers, Ripley’s Believe It or Not, Scared Stiff, Star Trek, Tales of the Arabian Nights, Taxi, Theatre of Magic, and Twilight Zone are all up for grabs in the Season One table offerings which can be grabbed separately or altogether as a Season Pass. The PlayStation 4 version of this game takes the intensity of emulating Pinball’s real life experience closer to full immersion by adding enhanced graphical fidelity as well as a full 60 frames per second frame rate meaning the action happens on screen as quick as your eyes can keep up with.

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RealGamerNewz Interviews PlayStation 4′s Basement Crawl Developers Bloober Team

Basement Crawl PS4 INDIE Interview - RealGamerNewz

Although we have had a little bit of trouble tracking down Bloober Team and securing an interview with them, our recent Basement Crawl Article previewing currently released information on their exclusive PS4 title Basement Crawl (releasing soon) caught the attention of Marc Colhoun who actually contacted us in the comments section of that very post leading to the following interview taking place. *Answers are unedited and uncensored thoughts of the developer, questions asked by myself, Jon Ireson (Editor-In-Chief).

RealGamerNewz: What’s it like working with Sony?

Bloober Team: Sony has been really great with us throughout the whole process of development with any questions that we had and even helping us with marketing.

RealGamerNewz: In what ways does Basement Crawl deviate from the classic retro game that inspired it?

Bloober Team: Basement Crawl is definitely inspired by a few things, we all love Bomberman here and we did take some inspiration from there but we were also inspired by grindhouse movies and I think that it shows in the final product. The way we set out to change this is that we have really brought this nostalgic feeling into a modern setting with modern mechanics and a very nice graphic style. On top of all this we really wanted to create the best multiplayer experience possible, so be it online or local, our game will fill the gap where the current titles out there seem to be falling short.

RealGamerNewz: How many hours have you personally put into playing the game while developing it?

Bloober Team: That is a really tough question actually… I have no idea, but really a lot. It is really addictive.

RealGamerNewz: What’s the most hilarious moment that occurred in development of Basement Crawl?

Bloober Team: Probably the day after GIK (http://gamesinvestkrakow.com/). Watching a full office of people hungover attempting to work is pretty great.

RealGamerNewz: Does Bloober Team have any interest in creating Basement Crawl DLC some day? If not, how about a sequel?

Bloober Team: We are currently discussing the future of Basement Crawl and what we feel we should do to support those who choose to pick it up. We aren’t sure exactly what just yet… but we will support the game with extra content after the release.

RealGamerNewz: Will Bloober Team work on New IPs after this game? (spoiler alert: RealGamerNewz LOVES New IPs)

Bloober Team: We are working on something extremely unique and really exciting that I, unfortunately, can’t talk about right now. (expect some content very soon though).

RealGamerNewz: Are there any hints at all (even a one word obscure tease) which you can provide for the project your team will provide after Basement Crawl?

Bloober Team: Half.

RealGamerNewz: What is your favorite game of all time?

Bloober Team: I really am not sure about this… I remember the feeling I got the first time I played Deus Ex and it blew me away, so I am tempted to say that but generally anything that gives me a bow and arrow gets much love from me.

RealGamerNewz: How did you discover the RealGamerNewz article about Basement Crawl?

Bloober Team: At Bloober Team we think that if someone has written about our company or one of our games, the least we can do is write to them and thank them as well as talking with their community and answering any and all questions that they have for us.

RealGamerNewz: Thank you for your time, one last question! When is the release date of Basement Crawl!? :)

Bloober Team: Basement Crawl will be released for PS4 at the beginning of 2014, we will fill the gap in really addictive and fun local and online multiplayer games.

***Editor’s Note: If you have any questions for the devs at Bloober Team be sure to leave them in the comments section below and we’ll do our best to get them answered! RGN over and out!!!

Basement Crawl PS4 EXCLUSIVE INDIE Preview – RealGamerNewz

Basement Crawl PS4 INDIE Preview - RealGamerNewz

Basement Crawl is a PlayStation 4 Exclusive Indie game hitting the PlayStation Network very soon which takes influence from the classic age of gaming. In this polish developed title the gameplay consists of multiplayer madness in which players find themselves navigating mazes such as the one seen above. Online up to 8 players face off (or in your living room up to 4 on one console) setting traps for each other and trying to avoid them in Deathmatch and Team Deathmatch modes with specific abilities and characters of their choosing. There is also an artificial intelligence that can be faced as well. Overall, the game is clearly one that should look very familiar to many of us gamers who’ve been around the block a few times, and have been gaming since the start of this glorious industry.

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