IndieSpotlight: Dungeons: The Eye of Draconus

RealGamerNewz IndieSpotlight- Dungeons- The Eye of Draconus

Welcome back to our favorite new RealGamerNewz Section, IndieSpotlight, in which we attempt to bring to the surface independently developed video games that are more than worth your attention. A good while back (before the RGN fireworks party about a new Micro-Console being announced and put into hardware beta called the OTON X) we had the chance to speak with some really creative and technically skilled professionals who had put together a game called Dungeons: The Eye of Draconus which is a coming-soon, work-in-progress game you can see at the bottom of this screen in a very early version of the title recorded in Full 1080P High Definition.

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IndieSpotlight: Frozen Hearth

Frozen Hearth

I recently had the opportunity to speak with Epiphany Games about their title Frozen Hearth as well as the universe that surrounds it and through the course of our many interesting and fun discussions many of the details of how the game works and what makes it unique to the RTS genre came to light for me in ways that I thought I’d share with the rest of you RealGamerNewz IndieSpotlight readers. As always, if you have any questions for the developers be sure to leave them in the comments or head to their Steam portal as these folks really are very open to ideas and feedback about everything from balancing issues to totally new feature requests with patches incoming just about every week thus far and more on the way.

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RealGamerNewz Interviews PlayStation 4′s Basement Crawl Developers Bloober Team

Basement Crawl PS4 INDIE Interview - RealGamerNewz

Although we have had a little bit of trouble tracking down Bloober Team and securing an interview with them, our recent Basement Crawl Article previewing currently released information on their exclusive PS4 title Basement Crawl (releasing soon) caught the attention of Marc Colhoun who actually contacted us in the comments section of that very post leading to the following interview taking place. *Answers are unedited and uncensored thoughts of the developer, questions asked by myself, Jon Ireson (Editor-In-Chief).

RealGamerNewz: What’s it like working with Sony?

Bloober Team: Sony has been really great with us throughout the whole process of development with any questions that we had and even helping us with marketing.

RealGamerNewz: In what ways does Basement Crawl deviate from the classic retro game that inspired it?

Bloober Team: Basement Crawl is definitely inspired by a few things, we all love Bomberman here and we did take some inspiration from there but we were also inspired by grindhouse movies and I think that it shows in the final product. The way we set out to change this is that we have really brought this nostalgic feeling into a modern setting with modern mechanics and a very nice graphic style. On top of all this we really wanted to create the best multiplayer experience possible, so be it online or local, our game will fill the gap where the current titles out there seem to be falling short.

RealGamerNewz: How many hours have you personally put into playing the game while developing it?

Bloober Team: That is a really tough question actually… I have no idea, but really a lot. It is really addictive.

RealGamerNewz: What’s the most hilarious moment that occurred in development of Basement Crawl?

Bloober Team: Probably the day after GIK (http://gamesinvestkrakow.com/). Watching a full office of people hungover attempting to work is pretty great.

RealGamerNewz: Does Bloober Team have any interest in creating Basement Crawl DLC some day? If not, how about a sequel?

Bloober Team: We are currently discussing the future of Basement Crawl and what we feel we should do to support those who choose to pick it up. We aren’t sure exactly what just yet… but we will support the game with extra content after the release.

RealGamerNewz: Will Bloober Team work on New IPs after this game? (spoiler alert: RealGamerNewz LOVES New IPs)

Bloober Team: We are working on something extremely unique and really exciting that I, unfortunately, can’t talk about right now. (expect some content very soon though).

RealGamerNewz: Are there any hints at all (even a one word obscure tease) which you can provide for the project your team will provide after Basement Crawl?

Bloober Team: Half.

RealGamerNewz: What is your favorite game of all time?

Bloober Team: I really am not sure about this… I remember the feeling I got the first time I played Deus Ex and it blew me away, so I am tempted to say that but generally anything that gives me a bow and arrow gets much love from me.

RealGamerNewz: How did you discover the RealGamerNewz article about Basement Crawl?

Bloober Team: At Bloober Team we think that if someone has written about our company or one of our games, the least we can do is write to them and thank them as well as talking with their community and answering any and all questions that they have for us.

RealGamerNewz: Thank you for your time, one last question! When is the release date of Basement Crawl!? :)

Bloober Team: Basement Crawl will be released for PS4 at the beginning of 2014, we will fill the gap in really addictive and fun local and online multiplayer games.

***Editor’s Note: If you have any questions for the devs at Bloober Team be sure to leave them in the comments section below and we’ll do our best to get them answered! RGN over and out!!!

RealGamerNewz Interviews Doki Doki Universe Developer Human Nature Studios

Doki Doki Universe RealGamerNewz Interview

We recently had the pleasure of speaking to Greg Johnson from Human Nature Studios who developed the recently released PlayStation 3 / Vita / PS4 game Doki Doki Universe (our review coming soon) about a myriad of topics. In the following brief but deep interview we offer you a brand new look inside the minds behind this fresh and original take on video games as a medium of expression and indeed an art form. *Answers are unedited and uncensored thoughts of the developer, questions asked by myself, Jon Ireson (Editor-In-Chief).

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IndieSpotlight: Superlumina: First Contact iOS

Superlumina iPhone Review - RealGamerNewz

Intro:

RealGamerNewz had the recent opportunity to speak with the developers behind Superlumina about what was going through their minds when they put together Superlumina: First Contact for the iOS platform. While visually the game may resemble something like chess in space, the concepts behind the title prove to be far more deep than that. Superlumina: First Contact’s subtitle also plays on the fact that mankind has for the first time stepped out of the confines of our own galactic neighborhood and found life on other planet mid-war. Now our species must strategically navigate through such a treacherous universe our own way. Perhaps surprisingly, First Contact also plays on the fact that Superlumina is a taste of things to come as the developers behind the title revealed to me that the game is a first initiation into an entirely new and vast universe years in the making. Read on to learn a deep understanding of how Superlumina: First Contact on iOS works and what kind of universe it takes place in.

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