
Intensity heats up in the graphical adventureâs third installment as Miraâs previous actions begin to impact her delicate situation in Kingâs Landing. Attempting to help her family either passively or aggressively (depending on the playerâs actions in previous installments) begins to weigh on the scales of her public image within society. At the same time, we learn that some of the Forrester men we thought had perished indeed are alive though just barely. Players must continue to deal with the encroaching influence of the Whitehills under the Boltons and begin making a plan. Only it just isnât that simple. A traitor is discovered to be among the Forresterâs closest council but without clear evidence of whom that might be it is difficult to act on that news. Perhaps even worse is that the source comes from a not so particularly trustworthy individual. The daughter of Ludd Whitehill attempts to rally the Forrester clan to come to a mutual, peaceful agreement including bowing down to her brother Gryff for their own good â or is it?





















